Garden of Salvation is the new Destiny 2 raid. It takes place on the Moon, and it was added in the Shadowkeep expansion. As always, it’ll feature puzzles to solve, bosses to beat, secret chests to find and loot to obtain. In case you get stuck at any point during the raid, we’ve decided to write a Destiny 2 Garden of Salvation raid guide, which will explain every step in detail.
How to start Garden of Salvation
The Garden of Salvation is a entered through a new icon in the upper left corner of the Moon map. The recommended level is 940, so make sure you’re beefed up before you go. You’ll get to the first boss almost immediately. Before you start the fight, there’s a secret ledge you can jump onto with a mysterious receptacle which asks for an Empowered Decryption Core.
Consecrated Mind, Sol Inherent – Tether Puzzle
The first boss is a giant harpy called Consecrated Mind, Sol Inherent. It’ll be immune to damage at first, but it’ll roam the arena and put down glowing cubes. Every time you collect one, you’ll get a Voltaic Overflow buff. You mustn’t take more than one, or you’ll die. You also mustn’t leave it on the ground, or it’ll wipe you.
In order to progress, create a chain from the floating cube to the blue barrier. If the connection turns red, you’re too far away from the source or each other. If you do it right, it’ll open up the barrier.
In the second room, the box will be protected by a glowing shield. You’ll have to kill the two big Cyclopses in order to take down the shield. Now you can unlock the door using the same technique as before. You’ll need less people than in the first room. The team will have to split, with at least two people without the buff waiting for the cubes to drop from the boss, to protect the team from wiping.
Once you unlock the third room, the boss will move into the second. Platforms will appear over the chasm, so the ones who stayed behind can bridge the gap more quickly. Clear the third room of enemies and the Angelic boss will spawn. Kill him, and you’ll get access to the box. It’ll spawn in a random spot, but you won’t need more than 3 people to tether it.
The next room (the one where you climb up a cliff) has three cubes and three locks. You’ll need to tether them separately, one by one. You’ll need to kill the Angelic to use the first one. When you tether that one, the second will unlock, then the third.
The last section doesn’t have a lock and key, but you’ll have to run through a gauntlet with a bunch of enemies, and the Consecrated Mind running away from you and spawning debuff cubes you have to pick up.
Draw Out the Consecrated Mind – Underbrush, Alcove, Thicket, Hedges
After the jumping puzzle, you’ll get into a place with several corridors and a tower. Tether the tower to the cube and you’ll get the Enlightened buff – it’ll let you kill enemies with white shield. A bunch of enemies will appear and try to attack the tower – you need to defend it.
There are four such towers across the map. Once you activate the first, split up and have part of the team rush towards the second one. Once you’ve activated the second tower, a portal will appear connecting the two.
You’ll need to do this with all four (Thicket, Underbrush, Alcove, Hedges), but as you progress, you’ll have more and more teams with less and less people. Some will have to rotate, helping others refresh their buffs when they need it.
When you clear all four, the gates will open, allowing you to go into the center (Pavillion). You’ll have to defend a single tower from an onslaught of enemies there. Once you do, the last cube will spawn. When you tether it to the tower, the boss will appear – don’t stand in the middle, or he’ll kill you.
How to kill Consecrated Mind
Once the boss spawns, clear the adds until he runs away. Three people should chase him. One needs to walk into the glowing cube he spits out. They’ll become detained. The other two should keep their distance. Once the boss spreads his flaps, the detained player should tell the other two which lights on the flaps are red – inner or outer. All three need to shoot the lights called out or the detained person dies.
Once the detained person is free, they’ll get the Voltaic Overflow debuff – this means someone else needs to be detained in the next round. The boss will run away, and you’ll have to repeat the process. After a few times, you’ll enter the damage phase – you’ll recognize it by the multitude of red lights. Everyone needs to be on board for this, because if you don’t kill him fast enough, he’ll wipe you.Watch live video from Phammy on www.twitch.tv
If you need further help with Destiny 2 Shadowkeep, check out our guides on Dead Ghost Locations, Jade Rabbit Locations, and Eyes on the Moon - How to Start Vex Invasion. If it's Exotic Weapons that you're after, we've got you covered with our Pain And Gain Exotic Quest and Deathbringer Exotic Rocket Launcher - Symphony of Death guides. Going back in time for new players, we can offer you guides like Ikelos Weapons - How to Get SMG, Sniper Rifle, Shotgun, or, if you're playing Forsaken content, guides like Corsair Down & Badge - Dead Body Locations.