Dead eye in RDR2 Online doesn’t work the same way it does in singleplayer. A lot of people are confused by it, since they expected the same time-slowing mechanic from Red Dead Redemption 2 here. The way it works has been fundamentally changed, and now there are ability cards that change and enhance it in ways that simply weren’t available before. If you’re baffled by the whole system, our RDR2 Online dead eye guide will explain how it works, which ability cards do what.
How dead eye works in RDR2 Online?
In the singplayer portion of Red Dead Redemption 2, dead eye was the abilty that allowed you to slow down time. While time was slowed, the screen would turn sepia, and you’d get the chance to mark a bunch of targets. You did this on a timer, and once you ran out, Arthur would fire a barrage, one bullet for each target you’ve marked. It’s was kinda like Robocop’s targeting system, and it was a great crutch if you had trouble aiming. It was also extremely useful when hunting, as it allowed you to shoot faster and more precisely than you would without it, which made taking down tough beasts like the Legendary Alligator a lot easier.
You can forget about all that in RDR2 Online. First of all, the online version of dead eye doesn’t slow down time. This means there’s no aiming assistance involved, which is what has been confusing a lot of people. It would probably be impossible (or at least incredibly difficult) to allow one player to slow down time without slowing down time on the whole server, which would massively inconvenience everyone else (and not just the other participants in the fight).
Instead, what we got in Red Dead Online is a new system of character progression, with ability cards to unlock and equip. There are four ability card slots – one for dead eye, the other three passive. There’s a handful of cards you can choose from for each slot, and each one of them can be upgraded twice. In order to unlock a new card, you’ll have to reach a certain rank and shell out some cash. This makes the system a lot more customizable. Here are all the cards you can place in the dead eye slot, along with their effects:
Dead Eye Ability Cards
- A Moment To Recuperate: While dead eye is active you slowly regenerate health. Taking any damage will cancel dead eye.
- Focus Fire: While dead eye is active, you and your team members deal a little more damage. If more than one member of your team has this ability active, the effects do not stack.
- Paint It Black: While dead eye is active you can paint targets onto enemies. Fire your weapon to shoot all marked targets. Each shot drains dead eye.
- Slow and Steady: While dead eye is active, you take a little less damage and headshots don’t kill you instantly. You cannot run or sprint.
- Quite an Inspiration: While dead eye is active you and your allies slowly regenerate health. The effects do not stack.
- Slippery Bastard: While dead eye is active enemy players cannot lock onto you, and you cannot lock onto them. Other enemies are a little less accurate when shooting you. The rate at which your dead eye drains is dramatically increased.
Paint it Black is obviously closest to how dead eye works in the singleplayer part, but its usefulness is dubious. It’s not straight up bad, but having health regeneration is a much better choice for most people. That one, along with Slippery Bastard, is obviously meant for more skilled players, who can keep themselves out of harms way well enough without the health boosts or headshot prevention the other cards offer.
There are also passive ability cards that influence your dead eye. Keep an eye out for things like Eye For An Eye, which returns a bit of dead eye when you headshot enemies, or The Gift of Focus, which increases the effectiveness of items that refill your dead eye gauge.