Power Moons in Super Mario Odyssey Metro Kingdom are very plentiful. If your Odyssey is lacking power, Metro Kingdom is a good place to stock up. There are 66 Metro Kingdom Power Moons that you can gather initially, plus another 15 when you open the Moon Rock. In order to leave this kingdom the first time, you’ll need a total of 17 Moons, and some of them can be pretty hard to find and collect. For that reason, we’ve put together our guide on Power Moon Locations in Metro Kingdom.
Bowser is interrupting power and preventing mayor Pauline from holding the traditional Metro kingdom festival. Helping her will involve several quest steps. You will stop Bowser’s power drain, recruit players for the festival band and finally enjoy participating in the festival itself. Going through the main story quest rewards you 7 collectibles, out of which two are multi moons so you will get 11 moons just for finishing the story in this kingdom.
#1 New Donk City’s Pest ProblemDefeat the Mechawiggler boss. The battle begins at the huge skyscraper that you reach by zapping through power lines from New Donk City Hall Rooftop. The boss will fling you down to a much lower platform, where you’re supposed to capture a Sherm and give the boss hell. When you kill it, you’ll get the Multi Moon.
#2 Drummer on Board!Talk to Mayor Pauline, who’ll ask you to find her four backup musicians. Luckily for you, the first one, the drummer, is just to the right from the Mayor. You can clearly see him during the dialogue. Head over there and talk to the drummer to earn the moon.
#3 Guitarist on Board!Make your way back to the Main Street Entrance flag. Go into the park on the right. In the upper right corner, you’ll see the guitarist jamming out in front of a couple of people. Talk to him to get the collectable.
#4 Bassist on Board!Go to the right from the New Donk City Hall Plaza. Possess the Spark Pylon just beyond the small outdoor cafe. This will take you to the mayor Pauline Commemorative Park. You’ll easily spot the bassist in the corner among some trees.
#5 Trumpeter On Board!The Trumpeter is arguably the most difficult musician to find. Go all the way left from the City Hall Plaza and jump onto the hood of the taxi, then possess the pole to launch Mario one level up the building. Use the other poles to reach the top of the building. From there, use the final pole to launch yourself across to the triangular building across the street. Talk to the trumpeter and grab the moon.
#6 Powering Up the StationWhere you jumped on the taxi in the previous entry, you’ll find a glowing manhole (you can’t miss it, since it’s emitting a ray of light) that you can capture and move. Jump into the hole, and you’ll find yourself in the Underground Power Plant. At the end of the section, you’ll have to kill two giant Poison Plants to obtain the moon.
#7 A Traditional Festival Multi MoonPatiently make your way through the 2D 8-bit platforming section. At the end, you’ll have to play a round of the original Donkey Kong game, the game where Mario made his first appearance as Jumpman. When you defeat Donkey Kong, jump into the warp pipe, then go talk to the mayor one more time to receive a multi moon.
Metro Kingdom Locations of Power Moons
You finished the story and unlocked several fast travel flags. This is important because we will be referencing those throughout the guide bellow. This makes explaining where the moons are located a lot easier for both you and me. You should have Main Street Entrance, Construction Site, New Donk City Hall Plaza, Heliport, New Donk City Hall Rooftop and Mayor Pauline Commemorative Park unlocked as you go through the Metro quest. If you were observant there is an Outdoor Cafe flag just a few meters north of where you entered the Power Plant through a manhole cover. I would like to mention Rooftop Garden flag, which is located on top of the building just left of where the Cap Store is at. There are many ways to reach it, but maybe the best is to Go up the building south of Outside Cafe via orange poles found on the side of the building. (capture them with Cappy and flip yourself upward). Near the top of the building is a zappy line that takes you to this flag.
#08. Inside an Iron Girder
From the Main Street Entrance checkpoint, go into the second street on the left (Expresso Street). Walk to the dead end, and you’ll notice that there are four crates standing there. Break them all to reveal the pathway ahead. The moon is at the end of the path.
#9. Swaying in the Breeze
Warp to the Heliport checkpoint flag. You’ll notice a swinging girder hanging nearby that you can reach by walking across the catwalk. Hop over there to collect the Power Moon.
#10. Girder Sandwich
From the New Donk City Hall Plaza, head east to the edge. Look to the south and you’ll see some construction work just behind the orange road block cones. Wall jump between the two girders, then between the girder and the building wall. Grab the Power Moon.
#11. Glittering Above the Pool
From the Heliport checkpoint, walk across the bridge to the City Hall building. Use the Spark Pylon on the right to travel up the building. On the other side of the building, to the west, you can see another building with a pool on the roof. Find the highest spot that you can, then dive jump to the rooftop with the pool (alternatively, after you’ve defeated Bowser, you can use the cafe many floors below the pool and the forks from Luncheon Kingdom sticking out of the building). Once you reach the pool, jump onto the sunshade to reach the moon high above.
#12. Dizzying Heights
To get this Moon, you’ll have to reach the very top of New Donk City Hall. Follow the beginning steps described in the previous entry. Once on the roof, you’ll have to climb up the antenna. Hop up the gold platforms, then climb the rest of the way to the very top. Hit B to collect the power moon, after enjoying the view.
#13. Secret Girder Tunnel
Head back to the Odyssey. Go to the Spark Pylon, but don’t possess it. Instead, go to the right of it. You’ll see a hole in the girder that you can go inside and get the moon.
#14. Who Piled Garbage on This
Start from the Main Street Entrance flag. Jump onto the first taxi on the left, the one next to the scooter. Climb up the fire escape and onto the roof. From there, jump onto the outer unit of the AC, then the water tower between the billboards. From there, you’ll find a glowing pile of garbage bags in the far right corner. Mind the gap between the buildings. Clear the garbage bags and Ground Pound the glowing part. Map shows the exact location, just note that it is on the rooftop.
#15. Hidden in the Scrap
Warp to the Mayor Pauline Commemorative Park (the place where you found the bassist earlier in the story, see point 4). Perform a Ground Pound on top of the fallen machine to get the collectible.
#16. Left at the Cafe
Go into the alley west of the New Donk City Hall building, the one where the two blue tarps are. At the green trash can, go left, then left again into the dead end with the Spark Pylon. Capture it, and you’ll arrive at a rooftop cafe. Once there, relax a bit and look around. You’ll notice that some birds wills start gathering at one place among the tables. That’s where you’ll have to Ground Pound Jump to receive the Power Moon. You’ll know that you’re at the right spot when your controller’s vibrating is the strongest.
#17. Caught Hopping on a Building
Warp to the Rooftop Garden checkpoint. Go to the corner with the football, and use the Pole to launch yourself to the rooftop with two people sitting on the bench. You’ll notice that there’s a bunny on that roof. You’ll have to hit him several times to get the moon. The rabbit will probably hop over to another rooftop, and you can follow it by possessing the poles to chase him around. You need to touch the rabbit with Mario. Hitting him with your hat only slows it down, but moon capture occurs once you touch him.
#18. How Do They Take Out the Trash
From the northeast corner of the roof of New Donk City Hall, look in the direction of the Helipad checkpoint. You’ll notice a very, very, very tall girder. If you look carefully, you’ll see a dumpster on top of the girder. You’ll have to leap for it, and do a dive jump mid-fall in order to reach the dumpster. Once you make the jump, open the dumpster to get the power moon.
#19. Metro Kingdom Timer Challenge 1
Warp to Main Street Entrance, then head towards City Hall Plaza. Take the second left into Expresso Street until you reach the crates mentioned in Power Moon 8. You’ll find a scarecrow there that you can possess to initiate a platforming puzzle. Reach the end to collect the moon. The way to do this is jump onto the first seesaw and just run. Dive jump into the second seesaw so you lad on its further end. This will rise the left end so you can jump onto the third seesaw. Wait just for a second so it raises and run to capture the moon in the last second.
#20. Metro Kingdom Timer Challenge 2
On the roof of New Donk City Hall, you’ll see a scooter and a P-Switch. Mount the scooter and drive over the P-Button to make the course appear. Carefully make the turn, pick up the key to spawn the moon, then make another turn and collect the moon. You just have to be quick and precise. Hardest part is hitting the key straight on after the turn. I picked up the moon by dismounting the scooter in the end.
#21. City Gardening: Building Planter
Head into the park to the right of the Main Street Entrance. In the southeast corner pick up one of the yellow Metro Kingdom seeds. Then, go to the nearby taxi parked near the scooter, and use it to jump onto the fire escape. Climb to the roof, and you’ll see a plant pot in the corner next to the water tower. Plant the seed, wait for it to grow, then hit the flower to get the collectable.
#22. City Gardening: Plaza Planter
Pick up one of the seeds (as described in the previous entry), and take it to the plant pot in the northeast corner of the park. It’s near the little platform where you found the guitarist from Power Moon 3.
#23. City Gardening: Rooftop Planter
Take one of the seeds from the park right of the Main Street Entrance flag. From there, go east into Expresso Street, and note the building with the colorful ground floor, very much like it came from Sand Kingdom. This is the slots minigame building. Go to its northern wall to find a small alleyway. You can wall jump up here, all the while carrying the seed. Once on the roof you can jump onto the adjacent building’s top and plant the seed. It can take up to 10 minutes for the seed to grow so feel free to do other things while you wait.
#24. How You Doin’, Captain Toad?
From New Donk City Hall Plaza flag go into the first alley to the northwest, then clear out the boxes on the right. You’ll immediately see the red girders jutting out of the building. Captain Toad will be waiting for you at the end of it. Just look at the big map to see his exact location.
#25. Free Parking: Rooftop Hop
Grab the scooter at Main Street Entrance and drive over to City Hall Plaza. First building to the east of City Hall has a blue tarp covered parts that are under construction, with some stairs. You can ride your scooter up those stairs, so do just that. At the top, you can press B while riding the scooter to jump up the stairs and onto the roof. Drive onto the little platform next to the man in the suit and park your scooter there, and the man will give you a Power Moon. Refer to the location on the big map above.
#26. Bench Friends
From Main Street Entrance checkpoint, take the first turn on the left into Dixie Street. When you get to the Crazy Cap, turn right, and you’ll run into a lonely man sitting on the bench. Jump onto the bench, Mario will sit next to him, and he’ll give you a Power Moon. It’s a pretty sad little story.
#27. Shopping in New Donk City
Purchase the Power Moon from Crazy Cap for 100 Gold Coins. The store is in Dixie Street, the first one on the left from Main Street Entrance.
#28. Metro Kingdom Slots
At the spot marked on the big map above is where the slots minigame building is at (second left from Main Street Entrance flag – go west ’till the end of the street). Go inside the building, and play the slots. Use Cappy to stop all four slots on the moon icon to earn the Power Moon. Just wait for the heart to show and throw your cap immediately after it to hit the power moon.
#29. Jump-Rope Hero
In the park next to Main Street Entrance, two women want to play jump-rope. So, that’s exactly what you have to do. All you need to do is to jump over the rope. The catch is, it speeds up every five jumps. So, you’ll have to stay on your toes and adjust your jumps. Jump the rope 30 times to earn this moon.
#30. Jump-Rope Genius
This is probably the hardest power moon to get in the entire game. The instructions are the same as in entry #29. The difference is, you have to jump the rope 100 times. First 50 jumps the game speeds up every five jumps. After the speed remains the same and it is all bout persevering with high speed and precision. Some tips are to just lightly tap the button, because the longer you hold the jump button, the longer the jump and that will mess up your rhythm. Position your camera so it is in line with the two ladies and Mario in the middle. Listen to the Hey sound one of the ladies shouts as a sound cue when to jump. If you need further help, consult our Metro Kingdom Jump-Rope Challenge Tips guide.
Moon Rock Metro Kingdom Power Moons
Once you’ve played through the game’s main story, you should revisit all the kingdoms, including Metro Kingdom. In each world, you’ll be able to find a Moon Rock, which is a glowing, square, gray boulder. The game will point it out for you when you return to Metro Kingdom. Opening it will release another 15 Power Moons you can collect.
#67. Hanging Between Buildings
#68. Crossing Lines
#69. Out of a Crate in the City
#70. Bird Traveling in the Park
#71. Metro Kingdom Timer Challenge 3
#72. Found in the Park! Good Dog!
#73. RC Car Champ!
#74. Metro Kingdom Master Cup
#75. Hat-and-Seek: In the Crowd
#76. Scaling Pitchblack Mountain
#77. Reaching Pitchblack Island
#78. Swinging Scaffolding: Jump!
#79. Swinging Scaffolding: Break!
#80. Moto Scooter: Daredevil!
#81. Full-Throttle Scooting!