Fallout 4 is filled with many secrets and stuffs that must be done. Because of this, we’ve prepared for you Fallout 4 tips & hints that you should know before you start playing this game, and also
will help you stay on track and get the best experience you can.
In character creation we can’t choose our height but we can modify our body type.
The difference between the six difficulty modes, apart from the obvious damage dealt/received multiplier, is that the higher the difficulty the greater the chance to find Legendary Enemies that drop better loot.
You start with 21 points that you can distribute into various stats.
Cover system is contextual. You don’t have to press any button, just walk towards the object you want to cover behind.
Enemies are really adaptive and extremely smart in harder modes. Damage resistance of enemies, and appearance of legendary enemies are different on harder modes.
Giant enemies (like deathclaws) can’t go through regular doors.
When an enemy doesn’t see you, the fight will be interrupted after a few moments, even if he’s close to you.
Let friendly NPCs and companions fight your fights whenever possible – it conserves ammo.
Your accuracy increases when you crouch.
Use VATS whenever you start a fight, then fight in real time while your Action Points regenerate.
Hold the reload button to holster your weapon (square on PS4).
Hold the pip-boy button to turn on your flashlight (circle on PS4).
There will be about 50 weapons in the game, along with over 700 mods.
In order to customize your weapon you need to have the appropriate perk – Gun Nut for regular weapons, Science for energy ones.
Each weapon will consist of several parts, any one of which can be swapped at the workbench.
New type of weapon damage is radiation.
You can optimize your guns for speed, accuracy and handling
Legendary weapons are unique items in Fallout 4. They have their own names, and beside the regular stats, they provide one-of-a-kind bonuses.
Legendary enemies have a chance of dropping legendary item or weapon with unique characteristics like better critical chance, or something that refills your action points much faster compared to other weapons.
Weapon stats can vary based on your S.P.E.C.I.A.L. ranks, active perks, and any mods that are currently applied.
Commando perk affects all automatic pistols and riefles exept heavy guns.
You’ll get a message or notification when your settlements are under attack. You have options to go and help your people or leave them.
Settlements are completely optional, but if you decide to get into it, Settlements are going to be a full-time job
Workbenches (used for crafting weapons and gear) can be found throughout the world, but some may not be usable because someone else may have ownership over it, so you’ll have to undertake a certain quest to really please them and gain access to their workbench.
You may only have one companion with you at any given time.
When you dismiss a companion, they’ll either go to your settlement, or the place where you found them.
Companions cannot die – when hurt badly enough, they’ll get knocked out until the end of combat.
There are commands you can issue to companions, like sending them to pick up items, use objects or go to certain places.
Some companions are romanceable, regardless of your character’s gender.
In order to begin a romance, you’ll have to raise your Relationship Level with companion.
When you reach maximum Relationship level with a companion, you’ll unlock the Loveable achievement.
You’ll be able to romance 7 companions.
Various actions you do in the game’s world affect your relationship status with companions differently. For example: lockpicking is something Strong will dislike, while protecting and being nice to ghouls is something that will increase relationship status with Hancock.
Actions you do in a settlement that has multiple companions stored in it can affect all companions at once. For example: giving Mama Murphy drugs for telling you your future will be disliked by all companions in the settlement you’re in.
Each companion has a unique perk, which remains active as long as the companion is following you.
Companion’s perk is active regardless of the distance between you and companion.
Dogmeat can be equipped with armor and handkerchiefs
You don’t get XP when a companion kills enemy solo (you have to do some damage to the enemy to be granted XP reward for its kill).