Tag Archives: review

Sable Review

Sable Review – Boredom and Plagiarism

After a long and arduous search, I had managed to find a high-profile game more dull and pointless than Death Stranding. There needs to be…

Deathloop Review

Deathloop Review – No One Lives Forever

Even the authors renowned for genre-bending and experimentation can be super cautious when explaining the nature of their games. Ken Levine famously insisted that the…

Humankind Review – Numbers Game, Flawed

If you come for the king, you best not miss, said the charismatic, shotgun-wielding, drug-dealer-robbin’ Omar Little from The Wire, paraphrasing American essayist Ralph Waldo…

Jupiter Hell Review – Think and Tear

The latest Doom games went overboard with comically complicated lore that put the unnecessary spin on a legacy concept, perfect in its simplicity. Lone soldier…

The Ascent Review – Blade Bummer

Neon, rain, noodle stands, and advertising holograms shining through the permanent night. Environmental aesthetics of The Ascent ticks all the cyberpunk boxes, invoking the crushing…

In Sound Mind Preview – Promises of Creep

More than a decade ago, We Create Stuff development team gained significant respect with a Source engine modification called Nightmare House 2. The small disturbing…

Old World Review – OutMeiering Sid

A long time ago, Sid Meier was a creative Jupiter in the solar system of the innovative game design, and Brian Reynolds and Soren Johnson…

Phantom Abyss Preview – Whip-Smart

Until there is some radical technology shift regarding how we control or consume games, innovation will mostly manifest itself as a clever combination of established…

Chivalry II Review – Screaming Therapy

Some people’s idea for unwinding after a long day at work is a big chilled can of European beer. Others prefer badminton, Netflix binge, Pornhub…

Going Medieval Preview – Live Free or Die Hard

Borrowing heavily from Stronghold and RimWorld, Going Medieval attempts to commingle those influences within its own authentic framework of survivalism, hardship, and progress. The game…

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